
photo by Matthew McCarthy
Friday
April 29- May 1
Version>05 Kunsthalle
Zhou B. Center
1029 W. 35th St.
6pm – 10pm
The Version>05 Kunsthalle is an exhibition hosted by the Zhou B Center and
curated by members of the Version>05 Organising team. It features interactive
installations, innovative sculptural projects, mobile projects, a media lounge,
and orientation center. The exhibition is open throughout the weekend noon – 8pm
April 30 and May 1. Projects featured in Version>05 Kunsthalle include:
(t)Error by Robert Praxmarer
(T)ERROR is a game where a camera tracks the player’s movements and a
projector throws the players outlines on a white wall in front of him, all
in real time.
The silhouette of the player gets filled out with George W. Bush, the flag
of a state who supported the Iraq war, or Osama Bin Laden.
The Art Shanty Projects
Curators David Pitman and Peter Haakon Thompson, in collaboration with No Name
Exhibitions at The Soap Factory in Minneapolis, created a gallery/residency/sculpture
park on frozen Medicine Lake in Minnesota. 28 Art Shanties, projects and performances
were realized on the lake, ranging from a group of ladders reaching up from
the ice to a Shanty that served as a rear projection screen for drive in films.
Six
of the Art Shanties will be relocated to Chicago for the Version>05 Kunsthalle.
C-SPAN KARAOKE by Barbara Lattanzi
C-SPAN KARAOKE displays media that streams from public archives of the CSPAN.org
website, along with karaoke tunes gleaned from various free offerings on the
web.
Farklempt! 2.0 by Jason Van Anden
Farklempt! was commissioned by Rhizome.org and unveiled at Dorkbot in NYC. It
is a game that visually represents your feelings and emotions. Farklempt! 2.0
is a new version which includes a larger, more dynamic play space that can be
interacted with either online or using physical consoles with touch screens.
Dance Floor Moves by FeedTank
Participants interact with the piece simply by interrupting the projector's field
of vision. Minimal, colorful and playful, Dance Floor Moves' fluid animation
and tight audiovisual mappings highlight the beauty of interaction in its most
basic form. In other words, it wants people to move.
Copia Slideshow By Brian Ulrich
Photographic project on consumer and shopping culture since 2001's 'call to the
mall' by US politicians in the wake of 9/11.
Fireside by Mike Null
Usign microwave casings, creating a system of benches that can be used to converse
or watch videos, time art, performances etc.
Training & Development
Training & Development is a Spartan video training facility where viewers
watch presentations about maintaining their physical and mental safety and
receive certification on the various topics of security. Certification entitles
them to teach the methods and practices detailed in the Training Handbook,
which they receive upon completion of the program.
Poultry.Internet by
ShangPing Lee
Online chatting, online voice conversation and now, even online video conferencing.
Poultry.Internet seeks to add another sense of human interaction on the Internet
by incorporating the sense of touch. For a start, we focused on developing a
system that allows human and pets to interact via the Internet. The idea is inspired
by acts of pets and animals abuse through lack of welfare. This system enables
humans to provide care for pets even though they are physically not together.
The system enables a human to remotely touch her pet which is kept at home while
she is away (in her office), and at the same time to monitor the movement of
the pet. This is realized by using a doll, which resembles the real pet located
remotely, sitting on a mechanical positioning table. The pet owner interacts
with the real pet by touching the doll. Touch sensors are attached to the doll,
and the real pet wears a special jacket allowing it to feel the touch. The pet
at home is being tracked by a webcam, and its movement is reflected on the mechanical
table. The system is an amalgamation of haptics technology, computer vision and
the Internet. This is a novel type of physical interaction and symbiosis between
human and pet with the computer and the Internet as a new form of media.
TransPose by FeedTank
In TransPose, the performer sits in front of a camera; his/her silhouette
is projected in front of them in relation to predefined trigger areas called "noteboxes." To
play TransPose, the performer uses his/her silhouette to overlap these
noteboxes and trigger various tones.
Waco Resurrection by c-level
Gamers enter the mind and form of a resurrected David Koresh. Each player enters
the network as a Koresh and must defend the Branch Davidian compound against
internal intrigue, skeptical civilians, rival Koresh and the inexorable advance
of government agents.
The War Game Room by Tamara Vukov (aka pomgrenade) of Volatile Works
The War Game Room is centered around a recently released war video game Full
Spectrum Warrior. FSW was initially produced by the US Army and the gaming
industry as an army training simulation, then re-released in 2004 on the X-box.
To Keep Silence by Brian Koura
To Keep Silence utilizes sheet metal, wood, sensors, and dripping water in
the formation of a sounding structure, which composes and determines the course
of the multi-channel diffused audio. To reclaim space from the fixed and vanishing
point.
