photo by Matthew McCarthy

Friday April 29- May 1
Version>05 Kunsthalle
Zhou B. Center
1029 W. 35th St.
6pm – 10pm

The Version>05 Kunsthalle is an exhibition hosted by the Zhou B Center and curated by members of the Version>05 Organising team. It features interactive installations, innovative sculptural projects, mobile projects, a media lounge, and orientation center. The exhibition is open throughout the weekend noon – 8pm April 30 and May 1. Projects featured in Version>05 Kunsthalle include:

(t)Error by Robert Praxmarer

(T)ERROR is a game where a camera tracks the player’s movements and a projector throws the players outlines on a white wall in front of him, all in real time. The silhouette of the player gets filled out with George W. Bush, the flag of a state who supported the Iraq war, or Osama Bin Laden.

The Art Shanty Projects
Curators David Pitman and Peter Haakon Thompson, in collaboration with No Name Exhibitions at The Soap Factory in Minneapolis, created a gallery/residency/sculpture park on frozen Medicine Lake in Minnesota. 28 Art Shanties, projects and performances were realized on the lake, ranging from a group of ladders reaching up from the ice to a Shanty that served as a rear projection screen for drive in films. Six of the Art Shanties will be relocated to Chicago for the Version>05 Kunsthalle.

C-SPAN KARAOKE by Barbara Lattanzi
C-SPAN KARAOKE displays media that streams from public archives of the CSPAN.org website, along with karaoke tunes gleaned from various free offerings on the web.

Farklempt! 2.0 by Jason Van Anden
Farklempt! was commissioned by Rhizome.org and unveiled at Dorkbot in NYC. It is a game that visually represents your feelings and emotions. Farklempt! 2.0 is a new version which includes a larger, more dynamic play space that can be interacted with either online or using physical consoles with touch screens.

Dance Floor Moves by FeedTank

Participants interact with the piece simply by interrupting the projector's field of vision. Minimal, colorful and playful, Dance Floor Moves' fluid animation and tight audiovisual mappings highlight the beauty of interaction in its most basic form. In other words, it wants people to move.

Copia Slideshow By Brian Ulrich
Photographic project on consumer and shopping culture since 2001's 'call to the mall' by US politicians in the wake of 9/11.

Fireside by Mike Null
Usign microwave casings, creating a system of benches that can be used to converse or watch videos, time art, performances etc.

Training & Development
Training & Development is a Spartan video training facility where viewers watch presentations about maintaining their physical and mental safety and receive certification on the various topics of security. Certification entitles them to teach the methods and practices detailed in the Training Handbook, which they receive upon completion of the program.

Poultry.Internet by ShangPing Lee
Online chatting, online voice conversation and now, even online video conferencing. Poultry.Internet seeks to add another sense of human interaction on the Internet by incorporating the sense of touch. For a start, we focused on developing a system that allows human and pets to interact via the Internet. The idea is inspired by acts of pets and animals abuse through lack of welfare. This system enables humans to provide care for pets even though they are physically not together. The system enables a human to remotely touch her pet which is kept at home while she is away (in her office), and at the same time to monitor the movement of the pet. This is realized by using a doll, which resembles the real pet located remotely, sitting on a mechanical positioning table. The pet owner interacts with the real pet by touching the doll. Touch sensors are attached to the doll, and the real pet wears a special jacket allowing it to feel the touch. The pet at home is being tracked by a webcam, and its movement is reflected on the mechanical table. The system is an amalgamation of haptics technology, computer vision and the Internet. This is a novel type of physical interaction and symbiosis between human and pet with the computer and the Internet as a new form of media.

TransPose by FeedTank
In TransPose, the performer sits in front of a camera; his/her silhouette is projected in front of them in relation to predefined trigger areas called "noteboxes." To play TransPose, the performer uses his/her silhouette to overlap these noteboxes and trigger various tones.

Waco Resurrection by c-level
Gamers enter the mind and form of a resurrected David Koresh. Each player enters the network as a Koresh and must defend the Branch Davidian compound against internal intrigue, skeptical civilians, rival Koresh and the inexorable advance of government agents.

The War Game Room by Tamara Vukov (aka pomgrenade) of Volatile Works
The War Game Room is centered around a recently released war video game Full Spectrum Warrior. FSW was initially produced by the US Army and the gaming industry as an army training simulation, then re-released in 2004 on the X-box.

To Keep Silence by Brian Koura
To Keep Silence utilizes sheet metal, wood, sensors, and dripping water in the formation of a sounding structure, which composes and determines the course of the multi-channel diffused audio. To reclaim space from the fixed and vanishing point.


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