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Three generations of Lords have defended the realm
throughout the century and their reigns can be identified via the
dynasties of the three Lords. Their periods are described thusly:
THE AGE OF THUNDER
Lord John the Elder grew up in the lands of east Pilsen before it
was called east Pilsen. A mercenary by trade he banded together
with his henchman to claim territory and established his fiefdom.
In this Olde World where men wore cod pieces and women wore panniers
he fought off bandits and rogues and dreamed of security for his
family. His outpost was established in a place where refugees and
cast aways from foreign lands gained asylum and worked the mills.
Through his hard work he enclosed the commons into organized lands,
privatizing communities to shelter odd bands of Flaneurs, Highwaymen,
and Dandys. Over the years he passed the torch to his child John
II.
THE AGE OF WONDER
King John the II worked in building up the Principality with his
father. Together they planned. In between labyrinth construction
and cottaging, John II replaced the thatched roofs with manor houses
and walled gardens. Not only did he maintain this burgeoning kingdom
he helped it grow and expanded it by offering asylum to a new generation
of refugees, jesters and peasants. He was the first to see the value
of inviting artisans and craftsman with creative skills and tendencies
to man his fortresses. In this period many talented people were
granted asylum and shelter. Even though at times their roofs would
leak or the fields would flood, these tenants respected their lord
for his commitment to them. And as long as you didn't complain about
your living conditions you could make arts and crafts in peace.
The Age of Wonder under the reign of John II was a golden age for
artists and their entourage. Gardens were open to the community
and tything was kept to a minimum.
THE AGE OF BLUNDER
As all dynasties enter their third iteration so comes a change of
direction. Prince John the III never worked along with his father
in maintaining the realm as an outpost for outcasts. John III never
liked meeting the common people in his family's realm. He wasn't
interested in making connections with other neighboring warlords
or the emerging artisan class. Instead he spent his time in aristocratic
schools abroad, and dreamt of pursuing glory based on aquiring fame
and more gold for the family coffers. Having little in common with
the ragged artists and fancy flaneurs in his midst Prince John III
eschewed his families interest in supporting the arts.
Instead he planned for his own reification. At one point he established
a fleet with his family's fortune and sought fame instead of stewardship
thru entering sailing contests with competing families.
Seeking to be the fountainhead of his familiy's history John III
took control of the Realm and molded it for his personal needs.
He eviscerated the role of minstrels and artisans in the Principality
and looked more to his bottom line than to the common good. The
empire has grown rapidly but is now on the verge of collapse due
to fiscal error. Tything is at an all time high and confusion and
desperation is in the air. Many fortresses lay vacant and fields
untended. And now the people that have given the Principality its
identity and legacy are used as pawns. Even if an artist could not
perform or pay tribute to the Principality they were never refused
shelter or got kicked out of the realm. But Under Prince John III's
reign if you don’t pay you don’t get to play. The Age
of Wonder has become an Age of Blunder.Today artisans are being
evicted or tythed out of the realm and moving to places unknown.
The realm is no longer a haven for creative peasant classes as Prince
John III has allied himself with the Daley Tax Lords seeking only
to increase income to his coffers.
Many of the properties within the Principality's borders are now
vulnerable to colonization by ristocratic families. The gardens
have been closed and new towers are being built to enforce the new
entrifcation Code.
We meet to honor the history of the empire and to shed a light on
its gloomy future. We seek to encourage and arm the artisans and
resistant elements within the Principality with the tools to defend
themselves and fight back against the eviction and gentrification.
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